Barbarossa Pell Mell - Battlegroup 15mm Wargame Batrep
A friend of mine sent me a quote from a book about Barbarossa and my son and I decided to try and do a game to emulate that "feel".
|Inspiration to create a game where troops appear from multiple directions (but not TOO many).|
We based our game on the "The hard road East" scenario on page 145 of the Barbarossa book as a foundation.
Armies came to 740pts per side to give us a five to six hour game which was our window.
The twist is troops can arrive on any base edge to simulate the feel inspired by the quote. Using mobile, motorised forces.
I sought advice on the Guild forum and took advice onboard. The Key was to have reinforcements arrive randomly but not instantly in ones flank.
To this end, we deploy as follows
- Reinforcements arrive in groups over four turns. (Deployment summary at end of report if you are interested in spoilers!)
- Deployment based on D12 , sectors clockwise around table edge.
- Cannot deploy on a sector already used by enemy for deployment.
- Cannot deploy adjacent to a zone already used by enemy for deployment (move clockwise until find a suitable zone).
|German forces See spreadsheet for details. https://docs.google.com/spreadsheets/d/ ... sp=sharing|
|Soviet forces See spreadsheet for details. https://docs.google.com/spreadsheets/d/ ... sp=sharing|
TURN1 - Peekaboo!
Recce forces of both sides arrive.
Soviets - BA10 and a sniper team
Germans - 2x Sdkfz222
|Soviets win the toss to go first, Armoured car arrives at Entry Point 12 and seizes the crossroads, Germans take a chit for 3 BR. Ouch.|
|Soviet sniper team aarives at Entry Point 10 seize the Farmhouse objective. Germans take a chit for 4 BR, Double Ouch!|
|SDKFZ222 arrives at Entry Point 6 and seizes the church. Soviets take a chit for 3BR.|
|A second vehicle arrives at entry point 5 and heads to the crossroads.|
|Dakka dakka! but the rounds bounce off - maybe because the commander is distracted radioing every combat group in the area to converge on his position as he spies the Soviet armour!|
TURN2 - "Anywhere but here!"
Soviets - T34Hq, 2xT34 with troops riding, AA truck.
Germans- PzII HQtank, Infantry platoon in trucks, AA vehicle.
|T34 Convoy arrives at point 3 and heads towards the bridge.|
|Riders deploy and seize the Bridge objective. Germans lose 5BR. Oh come on!|
|The BA10 returns fire, blowing a wheel,off the SDKfz222 with its first shot.|
|His second shot hits and gets boxcars for damage. Its going to be one of those days.|
|Kaboom, Germans take a chit for 3BR. Thats now a reduction from 56 to 41 in two turns. Oh my gawd! Bad luck no doubt.|
|German turn, Infantry platoon in trucks, command Panzer II and flak. Arrive on Entry Point 2. OH NO!. At this point i recall removing their anti-tank grenades to save points. Not a good situation.|
|I quickly disembark and drive the transports off table to prevent losing BR when the T34s turn around. Command elements reach the safety of the woods for cover.|
TURN3- Stal! Stal! Stal!
Soviet- 4xBT7s, with infantry riding 1xT26, 1xOT26, 1xT26 M31E with engineer squad riding.
German- 3xPzII and 5x Pz III in two squadrons.
|Soviet armour arrives at Entry point 11|
|They move incredibly fast on the roads (second fastest tanks in the entire list according to my son) heading for the crossroads.|
|The BA10 scouts towards the Church. The SDKFZ misses both Ambush fire shots. Just bad luck, i tell - it will change!|
|I decide to use thePanzer IIs as cannon fodder to draw fire away from the two supporting Panzer IIIs who would attempt to get a flanking shot.|
|Nicely poised to hose down the infantry next turn.|
Turn4 - "I have a cunning plan my Lord"
Soviet - 1xT35, logistics truck, infantry company and 2x120mm mortars.
Germans - 2xPzIV, Stug x2, supply truck, Infantry company riding the tracked vehicles.
|Soviet armageddon arriving on table Entry Point 5. Bad news for my infantry stuck in the open field .|
|The T35 and supporting Rifle Platoon.|
|The BT7s surge forward in a STAL STAL STAL move. Scary. A T34 in support.|
|At the bridge, the T34 blasts a PanzerII as expected. If they are shootiing up my light tanks my mediums are still alive, right?|
|At last my luck changes! The chit i take for the burning tank is a breakdown, (we randomise the victim) It luckily hits theT35 ! "Just don't roll a one....oh bugger." No effect. one of the many crew on board obviously fancies himself as a mechanic.|
|The horde "Hurrah!" as the Behemoth belches back to life.|
|meanwhile, Luke Skywalker BA10 commander, blasts his second SDKFZ222 of the day. Ouch Ouch, two chits for the Germans as the Church objective is lost.|
|An AT rifle team joins the flank attack on the flank attack.|
|The German reinforcements arrived at entry point 7 and aim to retake the Church objective. Imagine them smothered in an infantry platoon.|
TURN5 - "Thats not a moon..."
All reinforcements are now on table.
|A lull in the action as most units fail to hit each other, the exception is my 80mm Off table mortars fore for effect onto this Russian Platoon. An AT Rifle team explode and the Maxim team are pinned.|
TURN6 - TANK WAR!
|By this time friends had begun their first game of Battlegroup on the table next to ours.|
|Battlegroup is proving very popular here at Tyneside wargames club.|
|The BT7s still have not paused to disembark their infantry as they begin aimed fire at the flank of my tanks that were trying to flank the T34s at the Bridge|
|A PzIII blows up.|
|At last, one of my Panzer IIIs scores a hit and destroys a BT7, the squad on top share their fate and scarper.|
|The T35 Battlegroup pushes forwards.|
|Boom, miss, Boom, miss, Boom, hit, no pen. Boom miss. Hey T34s are tough in '41. Who knew? Ill flank him with the other three whilst i pin his front. Text book.|
|Skywalker retreats from the German armour at the Church to find softer targets near the bridge maybe.|
|120mm Mortars already to start shooting, Soviets averaging 12 orders per turn so shouldnt be long...|
|I did not laugh when the Soviets rolled three ones for orders. Much. okay I did. A bit.|
TURN7 "Tis but a flesh wound!"
|A second Panzer III goes up in flames, commander and all. It survived eight hits before it did. German BR around 20 now, not looking good.|
|Round after round has failed to penetrate the venerable T34 and the Commander edges forward to finish off the Panzer IIs and strikes a mine. (The chit i pulled for my last tank blowing up).|
|KABOOM! At last, a game changer! His HQ tank is down. Two chits.|
|One of those chits is a beyond the call of duty test, so the other T34 gets a free turn and melts another panzer III. Yup.|
|Ok, i've accepted this flank as a write-off ages ago. So long as it holds up the Soviets so my forces near the church can take the crossroads it will be fine....lets go and see how they are getting on shall we?|
|I survive and counter with Infantry that wipe his engineers out.|
|Take a chit, Soviet scum! He pulls out "Low Ammo" and plays it on my infantry. Scumbag!|
|And pin my stug.|
TURN8 - "Masterstroke"
|Time for some sneaky cleverness. I use my last order to do reserve move on my other Stug...seems my only chance to remove the T34 will be a rear shot.|
|Gotta hurry...his BT7s are flying towards this side of teh battlefield now.|
|Now Stuggy! Now is your Time! GO GO GO ! Sneakily, I dash towards the crossroads in my opponents turn.|
|Back to the other flank and to my main effective weapon ...mortars...schtonk!|
|Soo close, T34 immobilised.|
TURN9 - "It Ain't Half Hot Mum!"
|The Flamethrower tank wipes out an MG team....Reducing myBR from 5 to 1 !|
|Next...remember our Hero at the crossroads? Skywalker checks his rear view mirror and sees the ass of SuperStug looming large.|
|He traverses the turret and sends an AP round up the Stug exhaust.|
|It explodes and takes the infantry on top of it out as well in a spectacular fireball.|
|Its game over man, game over!|
|Game lasted 5hours, megafun.|
|Soviet Br, no sweat.|
|German BR never recovered from turn 1 really, chasing the game.|
The scenario worked well and met its objective to give us a feeling in the game like the experiences quoted in the book.
Initial turns were exciting and unpredictable without being silly (there was only one occasion where we had to move the entry point which was German troop entry in turn four).
I'd recommend it and hopefully you have better tactics for dealing with T34s. (like give your infantry an AT capability, duh).
|Hero of the day, Luke Skywalker in his BA10. Destroyed two Armoured cars, one Stug, one Infantry squad and one MG34 team!|
Recce forces both sides, 2 each.
(Reinforcements randomised from here on in as follows and where they arrived was randomised too.)
Soviets - T34Hq, 2xT34 with troops riding, AA truck.Germans- PzII HQtank, Infantry platoon in trucks, AA vehicle.
Soviet- BT7s, T26, OT26, T26 MGF with infantryriding.German- PzII and Pz III squadrons with inf platoon riding.
Soviet - T35, logistics truck, infantry companyand 120mm mortars.Germans - PzIV x2, Stug x2, supply truck